Analysis and Design Android Augmented Reality Platform (Bilingual) for the Preservation of Cirebon Glass Paintings
DOI:
https://doi.org/10.26877/asset.v8i1.2784Keywords:
Augmented Reality, User-Centered Design (UCD), photogrammetry, cultural heritage preservation, mobile performanceAbstract
This study analyzes and designs a bilingual Android Augmented Reality (AR) platform to support the digital preservation of Cirebon Glass Paintings. The development uses Unity and AR Core with a human-centered design approach. A total of 30 participants (n=30) evaluated usability and performance. 3D assets were produced using photogrammetry with an optimized polygon budget of ≤25,000 triangles per object. Model compression applied Draco and KTX2 to reduce memory load. Benchmark testing was conducted on Snapdragon 720G class devices. Experimental results show that the platform achieved a stable performance of ≥30 FPS (mean = 32.6 FPS) and low tracking error (RMSE = 1.8–2.3 cm) under indoor lighting. Usability testing yielded a mean System Usability Scale (SUS) score of 81.4 ± 6.2, indicating excellent user acceptance. Compared with existing AR heritage applications, this research provides a reproducible pipeline for AR-based cultural digitization with performance guarantees on mid-range smartphones. The findings imply that optimized AR asset workflows can enhance public interaction with intangible cultural heritage such as Cirebon Glass Paintings. Limitations include restricted device testing and the need for more complex ecotourism content integration in future development.
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